Water Simulation

Its been a while since my last post, had been busy with office work…sigh!!! Anyways, I was poking around web to come up with interesting water simulation techniques, as you could see in many games these days, so I did find a reference to an old C-based technique, after little refinement, what I have is a water simulation which uses a very old algorithm based on two heightmaps. As always it’s a  grid based animation which divides the screen into  a mesh(more slices better this simulation looks), I use a jagged array in c# to do this (load it with a texture of 640 X 480 dimension ), to animate I use another array of same dimensions

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I-Phone Scroll

One of the amazing features of i-phone user interface is smooth panning/scrolling animation. I-phone “List Scrolling” perhaps gives a very funky and usable List –View to its users and allows them to scroll up and down the interface without any need of a scroll bar. This interface is  sensitive to the push speed and also shows traces of resilience. I have been experimenting with various techniques to bring out similar effect using JavaScript and HTML, I am not quite sure if this would be useful in its present form but with some modifications may be this sample could prove its worthiness somewhere.

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LIMBO Game Review

limbo_psn

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First Android application

droid

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Notes